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	<title>Comments on: B&amp;N Week 54: Choosing A Partner</title>
	<atom:link href="http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/</link>
	<description>Creators Helping Creators Make Better Comics</description>
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		<title>By: Yannick Morin</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1973</link>
		<dc:creator>Yannick Morin</dc:creator>
		<pubDate>Fri, 06 Jan 2012 20:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1973</guid>
		<description><![CDATA[That depends.]]></description>
		<content:encoded><![CDATA[<p>That depends.</p>
]]></content:encoded>
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		<title>By: Lisa-Marie Wilson</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1972</link>
		<dc:creator>Lisa-Marie Wilson</dc:creator>
		<pubDate>Fri, 06 Jan 2012 20:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1972</guid>
		<description><![CDATA[Which is the ultimate goal! An involved artist makes an involved writer very happy. 

I do feel a bit of relief that I can leave some stuff for when I have an artist on board. Not too much, but enough that it doesn&#039;t have to be &#039;perfect&#039; going out the door. Just nearly so.]]></description>
		<content:encoded><![CDATA[<p>Which is the ultimate goal! An involved artist makes an involved writer very happy. </p>
<p>I do feel a bit of relief that I can leave some stuff for when I have an artist on board. Not too much, but enough that it doesn&#8217;t have to be &#8216;perfect&#8217; going out the door. Just nearly so.</p>
]]></content:encoded>
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	<item>
		<title>By: Steven Forbes</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1971</link>
		<dc:creator>Steven Forbes</dc:creator>
		<pubDate>Fri, 06 Jan 2012 20:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1971</guid>
		<description><![CDATA[See? I didn&#039;t say it! 

Why do I advocate waiting on the vehicles and devices? Because the artist may have a very good sense of what they want to draw, and it makes them feel very involved.]]></description>
		<content:encoded><![CDATA[<p>See? I didn&#8217;t say it! </p>
<p>Why do I advocate waiting on the vehicles and devices? Because the artist may have a very good sense of what they want to draw, and it makes them feel very involved.</p>
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		<title>By: Lisa-Marie Wilson</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1970</link>
		<dc:creator>Lisa-Marie Wilson</dc:creator>
		<pubDate>Fri, 06 Jan 2012 20:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1970</guid>
		<description><![CDATA[Well someone had to say it!]]></description>
		<content:encoded><![CDATA[<p>Well someone had to say it!</p>
]]></content:encoded>
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	<item>
		<title>By: Lisa-Marie Wilson</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1969</link>
		<dc:creator>Lisa-Marie Wilson</dc:creator>
		<pubDate>Fri, 06 Jan 2012 20:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1969</guid>
		<description><![CDATA[It does make sense! I wish I was more visually inclined but sometimes it&#039;s handy to have someone to nail concepts down. Characters are s a bit easier to wait on as descriptions tend to be enough (and a few friends have done initial designs that are a good place to start) but for me it&#039;s more &#039;vehicles&#039; and &#039;devices&#039; so I&#039;m just going to have to wait for an artist on.]]></description>
		<content:encoded><![CDATA[<p>It does make sense! I wish I was more visually inclined but sometimes it&#8217;s handy to have someone to nail concepts down. Characters are s a bit easier to wait on as descriptions tend to be enough (and a few friends have done initial designs that are a good place to start) but for me it&#8217;s more &#8216;vehicles&#8217; and &#8216;devices&#8217; so I&#8217;m just going to have to wait for an artist on.</p>
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		<title>By: Evan Windsor</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1968</link>
		<dc:creator>Evan Windsor</dc:creator>
		<pubDate>Fri, 06 Jan 2012 19:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1968</guid>
		<description><![CDATA[It depends.]]></description>
		<content:encoded><![CDATA[<p>It depends.</p>
]]></content:encoded>
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		<title>By: Steven Forbes</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1967</link>
		<dc:creator>Steven Forbes</dc:creator>
		<pubDate>Fri, 06 Jan 2012 19:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1967</guid>
		<description><![CDATA[It&#039;s ALWAYS a good idea to bounce off the artist. Generally, artists are better visual thinkers than writers. Writers are imaginative, but vague. Artists have to represent their imaginations visually. It&#039;s ALWAYS good to bring them in on something as soon as possible.

Now, if you don&#039;t have an artist attached to a particular project yet, this is going to be a little difficult. Don&#039;t rush out to find one just to bounce ideas off of one. 

If you&#039;re talking vehicles/places/objects, then I&#039;d say wait until you have an artist onboard before tackling this. Write the script so you know what you need, but then work with your new partner to get the visuals down.

If you&#039;re talking character designs, those can be done by anyone: either the artist that is coming aboard, or you can commission an artist to create the designs. Then when the permanent artist gets there, they can just plug the characters in.

Does that make sense?]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s ALWAYS a good idea to bounce off the artist. Generally, artists are better visual thinkers than writers. Writers are imaginative, but vague. Artists have to represent their imaginations visually. It&#8217;s ALWAYS good to bring them in on something as soon as possible.</p>
<p>Now, if you don&#8217;t have an artist attached to a particular project yet, this is going to be a little difficult. Don&#8217;t rush out to find one just to bounce ideas off of one. </p>
<p>If you&#8217;re talking vehicles/places/objects, then I&#8217;d say wait until you have an artist onboard before tackling this. Write the script so you know what you need, but then work with your new partner to get the visuals down.</p>
<p>If you&#8217;re talking character designs, those can be done by anyone: either the artist that is coming aboard, or you can commission an artist to create the designs. Then when the permanent artist gets there, they can just plug the characters in.</p>
<p>Does that make sense?</p>
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		<title>By: Lisa Wilson</title>
		<link>http://www.comixtribe.com/2012/01/03/bn-week-54-choosing-a-partner/#comment-1966</link>
		<dc:creator>Lisa Wilson</dc:creator>
		<pubDate>Fri, 06 Jan 2012 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.comixtribe.com/?p=1065#comment-1966</guid>
		<description><![CDATA[Aha, so is here where you meant? For my devious question?

I guess this is a pre-hiring artist vs post hiring artist question now that I look at it again... 

When, if ever, is it okay to ‘bounce’ off the artist? 
I’m speaking in terms of concepts and designs specifically in Science Fiction (because often enough you need to know how it could work so it’s not too ridiculous).
When you have a concept but you’re not sure if visually you have the right idea should you hash this out before writing the script or is this a safe point to bring to your artist and work together on it with 99% of the script done and ready?

I have a feeling you could answer ‘It depends’. Obviously on if you’re collaborating fully with hopes of a long standing work relationship with the artis or if you’re just commissioning. Either way, how would you then approach this issue? commission ‘designs’ and concept help prior to script or attack your artist with questions and seek help?]]></description>
		<content:encoded><![CDATA[<p>Aha, so is here where you meant? For my devious question?</p>
<p>I guess this is a pre-hiring artist vs post hiring artist question now that I look at it again&#8230; </p>
<p>When, if ever, is it okay to ‘bounce’ off the artist?<br />
I’m speaking in terms of concepts and designs specifically in Science Fiction (because often enough you need to know how it could work so it’s not too ridiculous).<br />
When you have a concept but you’re not sure if visually you have the right idea should you hash this out before writing the script or is this a safe point to bring to your artist and work together on it with 99% of the script done and ready?</p>
<p>I have a feeling you could answer ‘It depends’. Obviously on if you’re collaborating fully with hopes of a long standing work relationship with the artis or if you’re just commissioning. Either way, how would you then approach this issue? commission ‘designs’ and concept help prior to script or attack your artist with questions and seek help?</p>
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